


But then you’re targeting a really small userbase within a smaller niche for Indie games. It was like alright, the New 3DS could support Unity development. Labena: The closest was 3DS, but it wasn’t going to be easy.

We talked about what we could do on PC, were there any options? I think in the end it would have meant quite a bit of investment and design thinking, could we make that stuff work on any other platform? I think it was too hard for us to find an easy way. Korsgaard: Can we talk about it?! The thing is, it’s a challenge to release something true to the experience. It’s a very difficult place to compete for Indie titles now.Īfter release, did you think of ports for other platforms? If it were to launch on Switch right now it would be a completely different landscape. I remember there was an enthusiast base of Wii U owners keen to support the game because it actually used the GamePad.
